Thursday, December 25, 2008

Day 2: XLM Content Loading

Project: Space Game (Untitled)
Code Budget: 120 Hours, 12 Spent
Media Budget: 200 Hours, 4 Spent
Day Breakdown: 8 Hours of Code, 1 of Media

After spending most of my first day on a basic player model and setting the foundation for the game code, my second day proved to be a bit more of an uphill struggle as I learned the ins and outs of extending the XNA content pipeline to read a custom XML file. My goal for the day was to lay the foundation for a XML based level loading system, create an objectfield to help simulate motion along with a sky box.

Setting the Foundation of the level loading system proved to be a bit more work than I was hoping for, probably because I've never worked with XNA or C# before. However, in the end I found this fantastic tutorial that helped me out greatly. In the end I was able to get the Content Pipeline Loading the Level Data and the Objectfield that the player flys through working. Below are some screen shots of the game in the current state. Not to much to see here of yet, and you can't even get the feel for the random objects flying at you and spinning at random rates.

Goals For Tomorrow: Level Loading of a Skybox, Larger Background Models, Set the Foundation For the Loading of Ships/AI


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