Code Budget: 120 Hours, 25 Spent
Media Budget: 200 Hours, 5 Spent
Day Breakdown: 8 Hours of Code, 1 Media
I'm now about a quarter of the way through my coding budgeting and the game is already starting to take shape. The Level loader is working beautifully and I'm glad that I took the time to learn about the Content Pipeline and how to use it to load data into the game. After three short days of working with the Content Pipeline I now have the background, enemy ships, and some basic scripted AI all loading from an XML File (See the Level XML File).
I only coded in three basic types of "AI" currently in the game and none of them have them firing their weapon yet. I'm reluctant to call this AI as there is no real Intelligence behind the movements yet; it is just playing a movement and rotation script. Still more advanced scripting will be coded in once the core of the game is finished and I start working on boss fights.
I'm very happy with how far the game has progressed in just four short days. The Stage is set for the player to interact with the enemy ships and for them to fight back, at which point the core of the game is finished.
Goals for Tomorrow: Bullet System, maybe even Collision Detection
Basic Up and Down Linear (Ships in the Foreground)

Accelerated Side to Side Movement (Ships in the Foreground)

Random Movement that has the Ships Moving Randomly to the Corners
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