Sunday, December 28, 2008

Day 6: Emitters are a Go!

Project: Space Game (Untitled)
Code Budget: 120 Hours, 32 Spent
Media Budget: 200 Hours, 5 Spent
Day Breakdown: 2 Hours of Code

The Ship Emitters are a Go! The XML Level Data is getting rather complex (see level file, the C# Reader and Writer), but the emitters will assist in level creation, intensity, and replayability as they can generate random streams of ships. I added a couple of emitters that spawn left and right moving ships right at the start of the level and it really kicked up the intensity of playing the level, Screen Shot Below.

Goals For Tomorrow: Collision Detection, Bullet and Ship Collision Damage

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