Friday, January 2, 2009

Day 11: Wow that's a Big Ship!

Project: Space Game (Untitled)
Code Budget: 120 Hours, 66 Spent
Media Budget: 200 Hours, 22 Spent
Day Breakdown: 7 Hours of Code, 3 Media

And the bigger they are the harder they fall! I really didn't feel very good today and I spent most of the morning doing thing other than programming. I really didn't think I would manage to get the game logic for boss fights coded in, but I plugged away at it and got everything working. There is still a lot of AI based programming to do, but the logic for the boss fights is all present.

The boss fight that I created to test the coding was a simple play on damage types. The missile turrets don't hit shields very hard, but they will tear through armor. The giant thrusters will tear through your shields, but mostly leave your armor untouched. Trying to take out the thrusters while the turrets are still up results in a quick death, but do things the other way (as the video shows) and the fight is simple.

Goals for Tomorrow: Menu System/Logic (feeling well) or Lose Ends (not feeling well)

Direct YouTube Link (Higher Quality)

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