Saturday, January 3, 2009

Day 12: Today Had to be Done

Project: Space Game (Untitled)
Code Budget: 120 Hours, 69 Spent
Media Budget: 200 Hours, 23 Spent
Other Time: 13 Hours Spent
Day Breakdown: 3 Hours of Code, 1 Media, 6

Well, days like today aren't exactly the most enjoyable to spend in the programming world, but they have to be done. I spent much of today looking through the code that has been so quickly brought together and made sure everything was well commented and easy to understand. I added those hours spent into the new label of other time as the time spent wasn't directly designed to push the game forward as my code budget time is. Most everything was commented well to begin with, only a few section needed clarification and I actually found a couple of bugs at the code level without ever noticing them in game (and they could have gone unnoticed for quite some time and been real head scratches when they did pop up).

On the actual coding side I managed to tie up a number of lose ends that have been on my TODO list. This includes things like getting weapons to fire from points on the, adding ship level effect emitters and a number of smaller changes to ensure game play remains unchanged at any resolution, aspect ratio, and tile safe percentage. You can see some of the changes in the screen shot for the day.

Goals For Tomorrow: None, I'm taking Sunday off. Monday will bring the menu system.

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