Project: Space Game (Untitled)
Code Budget: 120 Hours, 93 Spent
Media Budget: 200 Hours, 26 Spent
Other Time: 13 Hours Spent
Day Breakdown: 3 Hours of Code, 3 Hours Media
Well, just about everything that needs to be in place for the game is now in place. I still need to code in the actual splash screen and main menu, but with the framework in place that is trivial to do. The problem I'm facing now is that I have all the coding parts in for a working game, but there is only test media. I actually started drawing the story board for the game today and will finish that up tomorrow and start work on production level media and levels.
It will likely take me until Friday to have the first official level to show off, and Saturday before the first two levels are produced. My main goal right now is to have the first 5 levels of the game done a week from Friday (1/16/09), at which point I'll release a playable demo. In order to do that I'll need to design the 3 primary player ships (there are 5 in total, but you have to unlock 2 of them), at least 10 small enemy ships along with the first two bosses, and a bit of coding for background object type effects, fog, and some other small bits of code. That's a lot to get done in a week, and we'll see if I'm up to the task!
Goals For Tomorrow: Finish up Story Board, Mesh for "The Eagle" Ship
Wednesday, January 7, 2009
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